16 Accords of Madness, v. XII: ID, Spawn Commands Value, Weight & Damage

Binh Tran
Here you will find all the ID and all relevant info about the 16 accords of madness, v. xii

16 Accords of Madness, v. XII: Editor Name & Spawn id

What is the Editor Name of the 16 Accords of Madness, v. XII?

Book4RareSixteenAccordsofMadnessV12

16 Accords of Madness, v. XII ID Code:

0001AFB1


16 Accords of Madness, v. XII: Spawn Commands

Spawn Command to get the 16 Accords of Madness, v. XII into the game:

Open the console and enter [player.AddItem] then the [Base ID] and then the [Amount]. With the example below, you will add one 16 Accords of Madness, v. XII.

player.AddItem 0001AFB1 1

Spawn Command to place the 16 Accords of Madness, v. XII in front of your character:

Open the console and enter [player.AddItem] then the [Base ID] and then the [Amount]. The example below places one 16 Accords of Madness, v. XII in front of your character.

player.PlaceAtMe 0001AFB1 1


16 Accords of Madness, v. XII: Class, Weight, Value & Damage

What is the base value of the 16 Accords of Madness, v. XII?

25

16 Accords of Madness, v. XII: Locations

 

 


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